Subject Details - Stage 1 Information Technology A (Digital Technologies A)
|SACE Stage||SACE Stage 1
|SACE Credits||10 credits
|Curriculum Area||Business, Enterprise & Technology
|Subject Length||1 semester
|Contact Person||Ms. Mandeep Kaur
|Description||Students develop and apply their creativity and creative thinking in Digital Technologies through visualising possibilities, exploring innovations, and creating digital solutions.
Students use computational thinking skills and strategies to identify, deconstruct, and solve problems that are of interest to them. They analyse and evaluate data, test hypotheses, make decisions based on evidence, and create solutions. Through the study of Digital Technologies, students are encouraged to take ownership of problems and design, code, validate, and evaluate their solutions. In doing so, they develop and extend their understanding of designing and programming, including the basic constructs involved in coding, array processing, and modularisation.
Digital Technologies promotes learning through an initiative, collaboration, creativity, and communication using project- and inquiry-based approaches.
|Topics||There will be a major topic and a minor topic:
Major Topic ‐ Computer Game Development will allow students to use their knowledge and understanding of programming to create games for devices and/or computer systems.
Minor Topic ‐Exploring Innovations will allow students to use their critical and creative thinking capability through exploring innovation (in this case Artificial Intelligence), including an understanding of what makes a solution innovative, and how to be innovative in their work.
|Assessment||The following assessment types enable you to demonstrate your learning in Stage 1 Digital Technologies:
Assessment Type 1: Project Skills 60% - at least two project skills tasks
Assessment Type 2: Digital Solution 40% - at least one digital solution.
The criteria for assessment include:
Computational Thinking - Students acquire computational thinking skills so that they can analyse a situation, explore problems and possible solutions to then develop an application for the client/ audience.
Development and Evaluation. - Students develop and then evaluate their application against the objectives set for the original audience/ client.
Research and Ethics - Students research and discuss the many and varied ethical considerations when developing or using digital technologies.
|Relationship To Further Study||Useful background for Year 12 Digital Technologies or future studies in this field